This class teaches how to create powerful action scenes in Blender by controlling the speed of movement. You’ll learn how to build dynamic, cel-style animations step by step, from basic motion to advanced action sequences with professional techniques.
Instructor
- 3D Artist Nanigashi
- Freelance animator
- Experience in music videos and game motion design
Class Overview
- Total Videos: 23
- Duration: 20 hours 51 minutes
- Level: Basic → Advanced
- Language: Japanese (with subtitles)
- Includes: Class materials & Blender files
What You Will Learn
- Fundamentals of animation and motion control
- How to express speed and weight in movement
- Creating cel-style (limited) animation in Blender
- Camera work and scene composition
- Action animation with weapons and effects
- Multi-character action scene creation
- Enhancing animation with visual effects
- Developing your own animation style
Key Features
- Step-by-step structured learning
- Focus on “speed of movement” for impactful scenes
- Hands-on practice with multiple projects
- Real production-style animation workflow
Class Perks
- Blender project files (actions & effects)
- 5 complete animation projects
- 7+ practical exercises
- Unlimited access to all lessons
Course Structure
Section 1: Introduction
- Instructor intro & course overview
Section 2: Animation Basics
- Understanding motion and speed
- Creating basic looping animations
- Applying speed to character movement
- Cel-shaded animation techniques
Section 3: Basic Actions
- Simple action creation
- Secondary animations
- Creating effects inside Blender
Section 4: Weapon-Based Actions
- Weapon animation basics
- Adding weight and impact
- Refinement and effects
Section 5: High-Speed Actions
- Fast-paced animation techniques
- Camerawork and blocking
- Interpolation and polishing
- Final effects
Section 6: Multi-Character Actions
- Two-character interactions
- Scene composition techniques
- Purpose-driven animation
Section 7: Complex Action Scenes
- Advanced multi-character scenes
- Timing, energy, and flow control
- Final polish and frame refinement
Section 8: Conclusion
- Final tips and creative guidance






