From Blender to Unity: Your Stylized 3D Anime Character Most 3D tutorials leave you with skills but no finished character. This course gives you a complete pipeline, from your first polygon to a character running in Unity. 3D Artist, 2AM 2AM is a self-taught 3D artist who spent years reverse-engineering professional anime character models to figure out exactly what makes them work, both artistically and technically. That obsessive process became the foundation of this course.
You’ll learn the same methods 2AM uses to replicate stylized characters, covering the full pipeline: 3D modeling, texturing, rigging, animation, and Unity implementation, with reference models, exercises, and guidance at every stage.






