In this course we’ll be looking at an experimental tool by Unity to create sprite sheets based on a series of images. You’ll learn how to export out a explosion and fireball simulation from Blender into a series of images that we can then convert into a sprite sheet in Unity. This sprite sheet can then be used with the Shuriken particle system to create a realistic looking effect fairly quickly. We’ll also look at how we can use realistic video references in the same manner, for this course we’ll use a campfire video reference.
You’ll Learn How To
- Export an animated image sequence from Blender
- Use the Image Sequencer tool in Unity to build a sprite Sheet
- Export and image sequence from a video using Photoshop
- Build realistic Shuriken Particle Effects
- Use the Light and Noise modules in Unity






