Some of the things you will learn with this course are going to be:
- • How to animate a static geometry along a curve, without relying on constraint networks
- • How to setup particle and smoke simulations and optimize them for faster results
- • Advanced Techniques for Particle advection
- • Creating deformations post-simulation with with VEX.
Along the way I prepared different demo videos with examples, explaining certain techniques before we implement them in our actual project. These are marked with a “DEMO” in front of the title of the lesson.
In the rendering section we learn how to: • Render particles as smoke with Mantra, and set up different custom passes. • Create and render volumetric lights and also set up utility passes.
In the Nuke section we bring everything together to achieve the final look.Here I share some of my favorite nodes and techniques, and also cover workflows regarding the very powerful DEEP compositing system.






