Source
https://www.bonespro.com/
Category
File Size
633 KB
Publisher
bonespro
Updated
April 30, 2026
Description
BonesPro is a professional character skinning and deformation plugin for Autodesk 3ds Max, developed by 3d-io Games & Video Production GmbH. It’s mainly used in game, animation, and VFX pipelines to create smoother and more realistic mesh deformations for animated characters.
Key things it does:
- Advanced skinning with better deformation quality than the standard 3ds Max Skin modifier
- Dual Quaternion blending for more natural bending joints
- MetaBones and ParaBones for muscle/bone-like deformation effects
- Secondary motion (“jiggle” and inertia effects)
- Real-time viewport deformation previews
- Conversion/export support back to the native Skin modifier for game engine workflows like Unity or Unreal
The plugin is especially popular for:
- Character rigging
- Organic creatures
- Facial and body deformation
- Muscle simulation-style effects without a full simulation system
Current licensing on the official site:
- Artist license: €299 (single seat)
- Studio license: €1199 (5 seats)
- Demo version available free for testing
Official resources:
- Homepage: BonesPro Official Site
- Documentation: BonesPro Documentation
- Tutorials: BonesPro Tutorials
If you want, I can also explain:
- whether BonesPro is still worth using in 2026,
- how it compares to native 3ds Max Skin,
- alternatives like Maya ngSkinTools or Ziva,
- or how studios typically use it in production.
Preview
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