mDust is a geometry nodes setup that allows the user to generate dust particles on objects surfaces. Usable applications would be for macro/closeup renders, an extra dimension of realism for architecture renders, extra fuzz on fabric or just a regular old dusty floor.
The setup is quite simple, it scatters particle instances from a collection onto objects located in a “dustyObjects” collection and concentrates the scattering to the top world-normal of the objects.
The controllers you get in the modifiers tab are particleCount, particleScale and seed, as well as the ability to select the collections you want to use.






