Landscape Simplifier: Generate fake background textures effortlessly with configurable options such as target textures resolution, landscape size, and distances to simplify geometry. Customize layers, sky rendering, and generate specific sides. Support sprite and mesh modes seamlessly across Built-in, URP, and HDRP.
Mesh Combiner: Combine meshes from child hierarchy mesh renderers with ease. Choose between 16 and 32 bit modes, configure mesh pivot, and decide whether to keep or remove generated mesh channels like UVs and colors. Auto-generate Lightmap UV with configurable options. Save generated meshes as assets or export as FBX for maximum flexibility.
Mesh Cutter: Efficiently reduce vertex and triangle counts in scene geometry. Operate on current GameObject or objects in child hierarchy with customizable rules. Choose from various view modes such as point, plane, region, and mixed. Utilize cutting modes like Backfacing or Unseen for optimal results. Preview cut effects in the scene view and configure cutting angles and resolutions. Collaborate seamlessly with Landscape Simplifier for enhanced performance.

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