Source
https://assetstore.unity.com/packages/tools/utilities/binding-system-2-304762
Category
File Size
14.9 MB
Publisher
GGPostica
Updated
August 10, 2025
Description
Binding System 2 is a vast improvement over the original version. It gives you the power to link a field directly in inspector to other properties or fields, even very deeply nested ones.
This may seem simple at first, but it opens a world of possibilities:
- CreatecompleteUIsystemslinkedtoafew”config”files,likethemes,palettesandlabels,allwithinstantupdateswithoutgoingintoPlaymode.
- Makescriptsmodularandhighlyreusable.Letthemcontrolotherscriptswithoutdirectdependencies,like3Dslidersopeningdoors,motorsincreasingpressure,switchesturningonlights.
- HaveacompleteDependencyInjectionsystematvariousgranularities.Greatlyincreasere-useofcomponents.
- WorkwithSOAP(ScriptableObjectArchitecturePattern)onanotherlevel.Linkevendeeplynestedpropertiesfromscriptableobjectsandswitchthemwhenneeded.
- Leteffectsadapttoyourgamelogic,likechangingparticlesystemscolorandspeedbasedoncharacter’shealth.
- Linkmaterialspropertiestogamevalues,likemetalglowingredonhightemperaturesorlettransparencyadapttoobjectdensity.
- Changelightpropertiesbasedonflashlightremainingenergy.
- andsomanyothers…
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