This workshop explores the full creation process behind the AUREX Sci-Fi Warrior character, designed and sculpted in ZBrush. The project focuses on building a strong design foundation, developing clean hard-surface forms, and refining the character into a polished final presentation. In this tutorial, I walk you through the entire workflow — starting from blocking the base shapes, establishing proportions and silhouette, then moving into helmet design, sword development, armor refinement, pedestal creation, and final posing. The goal of this workshop is to demonstrate how complex sci-fi characters can be built from simple forms while maintaining strong design language and structural clarity.
What you will learn
- Character blocking and base mesh workflow
- Hard-surface sculpting techniques in ZBrush
- Designing sci-fi armor and mechanical forms
- Developing weapons that match character design
- Creating a clean presentation with pedestal and pose






