Source
https://www.artstation.com/marketplace/p/BqV6/aaa-rocks-for-games-rgb-masked-workflow-tutorial
Category
File Size
1.1 GB
Publisher
artstation
Updated
January 23, 2023
Description
In this tutorial, we will go through the entire process of making cliffs for AAA games, using an RGB masked workflow, which gives us the desired texel density at any asset scale.
We start with highpoly sculpting in Zbrush, and end in Unreal, with masks from Substance Painter, and textures from Substance Designer.
Preview
1 image Download File






